AI Insights · Timothy · July 2021
Top 5 Superhero Games on Android in the Netherlands: Q2 2021
Discover the performance trends of the top 5 superhero games on Android in the Netherlands during Q2 2021, based on data from Sensor Tower.
The second quarter of 2021 saw some interesting trends in the performance of top superhero games on the Android platform in the Netherlands. Here’s a detailed look at how the top 5 games fared, based on data from Sensor Tower.
MARVEL Strike Force: Squad RPG experienced a varied quarter. The game's weekly revenue generally hovered around $11K-$12K, peaking at approximately $12.9K in the first week of May. Downloads were more volatile, starting at 1K in late March and dropping to as low as 213 in early June before a significant spike to 1.2K in mid-June. Active users followed a similar trend, starting at 3.2K in late March, dipping to 2.3K in early June, and then rising to 3.8K by mid-June.
DRAGON BALL Z DOKKAN BATTLE showed a strong performance in terms of revenue, with a notable peak of $15.9K in the last week of April. Weekly downloads remained relatively stable, averaging around 100-150 downloads per week. Active users fluctuated slightly but maintained a strong base, starting at 5.1K in late March and ending at a similar level by the end of June.
Marvel Contest of Champions saw varied revenue trends, peaking at $12.9K in the last week of June. Downloads saw a peak of 662 in mid-May, but generally stayed around 300-600 downloads per week. Active users showed a slight decline over the quarter, starting at 3K in late March and ending at 2.7K by the end of June.
MHA:The Strongest Hero displayed significant revenue growth after its release, peaking at $16.7K in the last week of May. Downloads were highest in the first week with over 4.2K and then stabilized around 500-2K per week. Active users started strong with 2.8K in mid-May, fluctuating slightly but ending the quarter with 2.2K.
Legendary: Game of Heroes had a more modest performance. Weekly revenue peaked at $6.1K in mid-April but generally hovered around $2K-$5K. Downloads were virtually non-existent throughout the quarter, except for a nominal 5 downloads in mid-June. Active users showed a steady decline from 405 in late March to 209 by the end of June.
These trends highlight the dynamic nature of the superhero game market in the Netherlands. For more detailed insights, visit Sensor Tower.